![]() ![]() Finally, you’ll learn how to build a basic VR game.By the end of this book, you’ll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience.What you will learnUnderstand programming concepts in BlueprintsCreate prototypes and iterate new game mechanics rapidlyBuild user interface elements and interactive menusUse advanced Blueprint nodes to manage the complexity of a gameExplore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event GraphGet to grips with object-oriented programming (OOP) concepts and explore the Gameplay FrameworkLearn Virtual Reality development with UE BlueprintWho this book is forThis book is for anyone who is interested in developing games or applications with UE4. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. The skills you will develop using Blueprints can also be employed in other gaming genres. ![]() You’ll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. ![]() You’ll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. Later chapters will focus on building a fully functional game using a step-by-step approach. In addition to this, you’ll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. You’ll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. Develop high-quality interactive games with the power of Unreal Engine's visual scripting language and Blueprints frameworkKey FeaturesDesign a fully functional game in UE4 without writing a single line of codeImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligenceDeploy your game on multiple platforms and share it with the worldBook DescriptionBlueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers.This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. ![]()
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