As an easily-accessible mobile game, it offers engaging side-scrolling shooter gameplay, with some enemies using bullet hell mechanics that could also be seen in Touhou titles. This is where Azur Lane is able to distinguish itself the most. Not to mention, you have to put up with the long queues and play time per session. However, being an arcade game, this is confined to only select game centers in Japan. The recently-released Kancolle Arcade did rectify this problem as it gives the player control for fleet movements. Some would describe the original browser version’s gameplay of Kancolle as a “game of praying for luck.” Even after the shipgirls have been leveled up and given ample equipment, the player has virtually no control during the campaigns and battles, so they could only pray that the compass wouldn’t lead the fleet to the wrong direction or a ship getting crippled by a critical hit out of nowhere. We’ll take a deeper look at those details in this article. It has managed to create a boom that even rivals Kancolle in Japan for being able to offer something original. It was first published in China by Bilibili on May 25, 2017, with a separate Japanese version published later by Yostar on September 14, 2017. Enter Azur Lane, a mobile shooting RPG game for iOS and Android developed by Chinese companies Manjuu and Yongshi.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |